sgdk: AnimationFrame Struct Reference

sgdk

- Main Page
- Related Pages
- Classes
- Files

- Class List

Public Attributes
AnimationFrame Struct Reference

Sprite animation frame structure. More...

`#include <sprite_eng.h>`

List of all members.

## Public Attributes

u8 | numSprite
u8 | timer
TileSet * | tileset
Collision * | collision
FrameVDPSprite | frameVDPSprites []

## Detailed Description

Sprite animation frame structure.

Parameters:

  numSprite | number of VDP sprite which compose this frame
  timer | active time for this frame (in 1/60 of second)
  tileset | tileset containing tiles for this animation frame (ordered for sprite)
  collision | collision structure
  frameSprites | array of VDP sprites info composing the frame

The documentation for this struct was generated from the following file:

- sprite_eng.h

All Classes Files Functions Variables Typedefs Enumerations Enumerator Defines