sgdk: Transformation3D Struct Reference

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Transformation3D Struct Reference

3D transformation object - f16 (fix16) type.
This object define the global 3D transformation informations and associated cached data.
If rotation information is modified the rebuildMat flag should be set to 1.
Rotation and translation objects are reference so don't forget to set them. More...

`#include <maths3D.h>`

List of all members.

## Public Attributes

u16 | rebuildMat
Translation3D * | translation
Rotation3D * | rotation
M3f16 | mat
M3f16 | matInv
V3f16 | cameraInv
V3f16 | lightInv

## Detailed Description

3D transformation object - f16 (fix16) type.
This object define the global 3D transformation informations and associated cached data.
If rotation information is modified the rebuildMat flag should be set to 1.
Rotation and translation objects are reference so don't forget to set them.

The documentation for this struct was generated from the following file:

- maths3D.h

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